Out-of-Character Information
Name: Eek
Are you over 15?: You bet
Time Zone: EST
Personal Journal:
eeknsqueeknReliable Method of Contact: Plurk:
eeknsqueeknOther characters in the game: Gordon Freeman
trustycrowbar, Lucca Ashtear
tempus_fixit Anything Else?: I JUST CAN'T QUIT YOU, SMASH.
In-Character Information
Name: Sonic the Hedgehog
Game/Series: Sonic the Hedgehog
Teacher/Student/Other: Student
Canon Point: Post-
GenerationsAge: 18
Grade Level/Class Taught/Job: Junior
Dorm or Living Arrangement: Dorm
Personality:Upbeat, honest, optimistic, and snarky, Sonic possesses an ironclad sense of personal justice and values freedom above all else. He just can't sit by if there's someone in trouble--especially if that someone is a pretty girl. He's somewhat competitive, a major show-off, and basically everything you'd expect a teenage male to be, no matter what the species.
His high-speed nature extends to his personality in a few ways: He's extremely hyperactive and impatient, prone to jump to conclusions, very disorganized, and hates to be kept waiting. He also hates enclosed spaces. While not technically claustrophobic, he'll always prefer to be outside in the open air, where he can run. It's not unusual to find him out on a run if there's a problem he has to think through: He'd say he thinks better on the move. Which is true, to be fair; he's a master of on-the-spot decision-making and making things up as he goes. In fact, the only time he can remember things really going wrong, was when he had to make a plan beforehand! He puts a little too much stock into his own serendipity at times, and tends to jump into dangerous situations without fully knowing what's going on ON PURPOSE, fully confident that it'll work out somehow. Many a time has he been berated by his friends for taking these leaps of faith, even if the world WAS at stake at the time.
The only thing he actually fears at this point--other than the loss of his friends--is deep water. Water saps his speed and kinetic energy, essentially rendering him powerless, and his unusually dense musculature means he sinks like a ROCK. Add to that a little trauma from that one time in the Labyrinth Zone when he was sixteen, and one can imagine why he doesn't go into the deep end of the pool much...
Sonic is an extremely personable critter, and it takes a lot to get on his bad side. Even those who are irrevocably evil are met not with anger but with joking trash-talk as he works to take them down a peg or two. Life's too short to think negatively, if you ask him, and positivity has power. Even in the most dire of situations, he's still optimistic--actually moreso when things look bad, because that's when everyone needs it the most. After all, no one ever figured a way out of a bad situation, if they gave up!
Backstory:(Note: anything not mentioned here can be found listed by game in the Sonic Wikia
here.)
Mobians--those animal hybrids that make up a good one-third of the world's population in Sonic's world--are known to develop all sorts of special abilities. Sonic is no exception. Born with a remarkable amount of fast-twitch muscle tissue and an overclocked nervous system, he learned to run almost
before he learned to walk. He broke the speed of sound on foot for the first time when he was eight years old, and the resultant shockwave hospitalized him for the better part of a week. His Uncle Chuck, with whom he was living at the time, urged him to stop, but he kept on running, learned how to prevent the shockwave from damaging him and, more recently, actually learned to manipulate it in a protective barrier while "boosting" at supersonic speed.
His first great test came when he was 16 years old. Dr. Ivo Robotnik (later called "Eggman" for reasons that this biography won't get into) had dug his mitts into West Island and had built up an army of roboticized animals under the world government's nose, and his remote stronghold and coordinated attack on the surrounding cities and farms proved too much for the peacekeeping forces of the planet. (This shouldn't be too surprising. One of the side-effects of a peace-filled utopic society is the fact that their policing forces tend to become a little, well... unpracticed.) Things looked bad for the surrounding regions like the Green Hill Zone, which was the location of Sonic's uncle's home. Sonic knew something had to be done and that he had a gift that could do it, so he snuck out of his uncle's house in the early morning to try to stop him.
The rest is history. Sonic was victorious, and this cemented his name as a hero and world savior. He would happily leap into action any time Robotnik or anything else threatened the safety of the people of the planet, and the people of the planet started to expect it. He met his buddy Miles "Tails" Prower shortly after defeating Robotnik the first time, and the orphaned fox-boy turned out to be a competent side-kick and an engineering genius as well. Tails had helped fix up an old airplane for them to use, as well as hundreds of other gadgets. He also helped laid the plans to build an island base of operations for the both of them in the Southern Sea. Several other friends have also joined their team, although many of them weren't exactly compatriots at first.
And then there are the Chaos Emeralds. These seven gems all contain a strange and nearly-endless source of power within them. When all seven are brought together, it's been said that miracles can happen. Sonic's Uncle is a brilliant expert on gems and stones and had told him about the unrivaled power contained in them. Sonic had then sought them out during that fateful journey when he was sixteen and used them in his fight against Robotnik, and ever since then the Emeralds had played an integral part in Sonic's life; using just one, he's learned to use a kind of teleportation known as "chaos control" from his particularly spiky counterpart, Shadow. His "Super Sonic" form, which he gains when he gathers all seven, is capable of incredible feats even if it doesn't last long. After that the Emeralds scatter to remote parts of the world, lying in wait for someone to find them again. The funny thing is, as the years go by and Sonic goes on more and more adventures, these power gems seem to be easier and easier to find. One has to wonder if the gems aren't looking for him, as much as he's looking for them... Who can say? He certainly can't, and even if he could it wouldn't matter to him anyway.
Sonic's latest journey to save the world was a time-hopping adventure to set the shattered fragments of his world back where they belong and to stop the ravages of a creature known as the Time Eater, with the help of himself from two years in the past, as well as all of his friends in the present. What Sonic doesn't know is that the fabric of reality can't take stresses like that and not have a couple of threadbare points and holes afterwards.
The primary military force on the planet, known as the Guardian Units of Nations or simply GUN, had already investigated this phenomena using a portal powered by a Chaos Emerald (of course). This was quite fortunate for Sonic, who happened to use Chaos Control at just the wrong location in space back home and wound up fifty feet above a rooftop in Final Destination City. Finding the portal back was easy enough; bargaining to use it was a little trickier because Sonic and GUN just never really got along since that time they mistook him for Shadow, and tried to lock him up. GUN isn't about to just let him go, either; they need to know who else has been popping in and out of their dimension, and sources say that Eggman is alive and well and teaching at a kind of fighting academy nearby. Well, as far as Sonic was concerned GUN doesn't need to know a damn thing, but if Eggman is here, you bet he's going to investigate...
Anything Else?:
GOTTA GO FAST
In-Character 1st person sample:So... any of you guys have your history paper topics yet?
[Sonic asks this on the network without preamble, mostly because he has no idea how to lead up to it. He's draped over a tree branch in a way that suggests that, despite all odds, it might actually be
comfortable up there, and a battered red notebook is lying over his stomach with the words HISTORY STUFF scrawled on it in hasty marker.]
'Cuz I got nothing. Man, this stinks! Why should we have to write a
ten-page paper? What could be so important about history that it can fill ten pages in the first place?
In-Character 3rd person sample:Final Destination City may not look like a playground to most creatures, but to Sonic, that was exactly what it looked like. The tall buildings, rails and power lines and wide-open squares around the city just
begged to have its limits tested. He needed to see just how far he can take this architecture, how high and far and fast he can go in it.
As it is, it's likely that no one in that particular office building has ever seen something run UP the side of their glass-faced building, let alone something bright cobalt-blue at seventy miles per hour. Chances are a few coffee cups were spilled that afternoon. In the meantime, Sonic is launched by the momentum into the air with a delighted howl, and dives down the opposite side, his sneakers meeting the glass with a high-pitched squeal. He sees an opportunity in a tree in the square below, catching one of the upper branches and letting it bend down and fling him upward. The flagpoles lining the buildings serve as excellent parallel bars, and he catches and flips his way from one to the other... ultimately landing right in the middle of an outdoor cafe. The people scatter, resulting in more spilled coffee and scattered croissants.
"OHO! Nailed it! Every single time! Remember to tip your waiter, and sorry for the mess. Gotta go!"
Should anyone find him, he'll probably be chased part of the way by a handful of angry wait staff, brandishing pastries.