mach_n_roll: (Default)
Who: Sonic, Tails, Blaze, Marine
What: catch-all for new home and roommate shenanigans
Where: Windmill House
When: all through August
Format: Action

Once Sonic and his friends got adjusted to life on the big floating island they had all landed on, and started to realize that they weren't getting off of it anytime soon, long-term concerns started to arise... Like where they were going to live.

The apartments up north were an easy solution, but they didn't have the space that either Sonic or Tails wanted. A little scouting produced an old vacant wheat farm near the edge of town, covered in rusty silos and pastures and set with a crumbling farmhouse and a skeletal windmill.

If was perfect.

They mentioned it to Blaze and Marine, who were quickly offered to share the house (Well, actually Marine accepted the offer before either of the boys thought to offer it, but the intent was there anyway.) They moved in quickly, and set about making the place their own. However, living with other people, no matter how good of friends you are, means making adjustments...
mach_n_roll: (Default)
Sonic the Hedgehog
» » » mach_n_roll
• • • • • • •
Player: Eek
Canon: Sonic game-series
Canon Point: Post-Rush Adventure
Alignment: Thras
Date of Entry: 07/12/2016



Age: 15
Eye Color: Green
Fur Color: Cobalt pied
Height: 4'0"
Amulet:



A polished yellow cabochon, set into a bracer around his left glove.

Amulet progress:








Appearance: Sonic is a four-foot-tall blue hedgehog in gloves and red sneakers.
Contact: [plurk.com profile] eeknsqueekn
mach_n_roll: (Whistle)
⌈ PLAYER SECTION ⌉

Player: Eek
Contact: [plurk.com profile] eeknsqueekn
Age: 33
Current Characters: Gordon Freeman ([personal profile] trustycrowbar)


⌈ CHARACTER SECTION ⌉

Character: Sonic the Hedgehog
Age: 15 (He acts older than this, however. Emotionally he's closer to 17 or so.)
Canon: Sonic Game Series
Canon Point: Post-Sonic Rush Adventure

Background:

Here is a link to the Sonic games Wikia, as his actual background has too much content to write here. If you have any specific questions, please feel free to ask.

Personality:

Upbeat, honest, optimistic, and snarky, Sonic possesses an ironclad sense of personal justice and values personal freedom above all else. When the evil scientist Dr. Eggman began trapping his friends inside his robots as a power source, he couldn't just sit by, even though he was just a kid at the time, and he struck out across the island to put a stop to his operations, despite the dangers involved. The entrapment and coercion of good people are two things he can't stand; whether it be at the hands of evil goons, a magic curse or a set of cruel laws. He just can't sit by if there's someone in trouble--especially if that someone is a pretty girl. He's somewhat competitive, a major show-off, and basically everything you'd expect from a teenage male, no matter what the species.

His high-speed nature and overclocked neural network extends to his personality in a few ways: He's extremely hyperactive and impatient, prone to jump to conclusions, very disorganized, and hates to be kept waiting. He also hates enclosed spaces. While not technically claustrophobic, he'll always prefer to be outside in the open air, where he can run. It's not unusual to find him out on a run if there's a problem he has to think through: He'd say he thinks better on the move. In a way, this is true; he's a master of on-the-spot decision-making and making things up as he goes. In fact, the only time he can remember things really going wrong was when he had to make a plan beforehand! He puts a little too much stock into his own serendipity at times, and tends to jump into dangerous situations without fully knowing what's going on ON PURPOSE, and fully confident that it'll work out somehow. Many a time has he been berated by his friends for taking these leaps of faith, even though the world was at stake at the time, and it all worked out in the end.

The only thing he actually fears at this point--other than the loss of his friends--is deep water. Water saps his speed and kinetic energy, essentially rendering him powerless, and his unusually dense musculature means he sinks like a ROCK. When he was thirteen and chasing Dr. Eggman for the very first time and navigating the ancient Labyrinth Zone, the good Doctor decided to destroy the last supports and sink the whole thing with Sonic inside. It was a stroke of brilliance on Eggman's part, as Sonic barely made it out alive against the rising water and the traps of the ruins slowing him down. It was possibly the first time he's ever really felt fearful for his life, and it still bothers him to the point where he won't go in water any deeper than he is tall without a REALLY good reason.

In the end Sonic is an extremely personable critter, and it takes a lot to get on his bad side. Even those who are irrevocably evil are met not with anger but with joking trash-talk as he works to take them down a peg or two. The more someone seeks to get on his nerves, the more smart-ass comments he fires back. Life's too short to think negatively, if you ask him, and positivity has power. It bolsters the confidence of good people, and confuses the hell out of the bad ones. Even in the most dire of situations, he's still optimistic--actually moreso when things look bad, because that's when everyone needs it the most. After all, no one ever figured a way out of a bad situation if they gave up!

Abilities:

Super Speed: The first thing anyone notices when they see Sonic in action is his speed. A combination of natural talents and training have made him able to run incredibly fast, to the point of breaking the sound barrier.

Super-Sonic Boost: Even more than just punching through the sound barrier, he's learned to actually manipulate the shockwave to work in his favor. A boost is powerful, and the wake it leaves behind can leave windows shattered and people thrown aside.

Sonic Wind: Extending that manipulation further, he's figured out how to create small tornadoes that can confuse and stagger opponents.

Chaos Control: With the Green Chaos Emerald, Sonic is also capable of short-scale teleportation. This is a personal teleportation that is restricted to only a mile or so, although more Chaos Emeralds, or larger power sources of the right frequency, may make him capable of going further. This will be used extremely rarely, if at all, because Sonic doesn't want anyone to know that he even has a Chaos Emerald on him.

Alignment: Thras. Sonic seems pathologically resistant to fear, and in fact his tendency to leap into situations makes one wonder if he's even capable of feeling it.

Other:


⌈ SAMPLE SECTION ⌉

Sample: Everyone has something to hide, Sonic. Even you.


Questions:
mach_n_roll: (Laziest Thing Alive)

Out-of-Character Information


Name: Eek
Are you over 15?: You bet
Time Zone: EST
Personal Journal: [personal profile] eeknsqueekn
Reliable Method of Contact: Plurk: [plurk.com profile] eeknsqueekn
Other characters in the game: Gordon Freeman [personal profile] trustycrowbar, Lucca Ashtear [personal profile] tempus_fixit

Anything Else?: I JUST CAN'T QUIT YOU, SMASH.

In-Character Information


Name: Sonic the Hedgehog
Game/Series: Sonic the Hedgehog
Teacher/Student/Other: Student
Canon Point: Post-Generations
Age: 18
Grade Level/Class Taught/Job: Junior
Dorm or Living Arrangement: Dorm

Personality:
Upbeat, honest, optimistic, and snarky, Sonic possesses an ironclad sense of personal justice and values freedom above all else. He just can't sit by if there's someone in trouble--especially if that someone is a pretty girl. He's somewhat competitive, a major show-off, and basically everything you'd expect a teenage male to be, no matter what the species.

His high-speed nature extends to his personality in a few ways: He's extremely hyperactive and impatient, prone to jump to conclusions, very disorganized, and hates to be kept waiting. He also hates enclosed spaces. While not technically claustrophobic, he'll always prefer to be outside in the open air, where he can run. It's not unusual to find him out on a run if there's a problem he has to think through: He'd say he thinks better on the move. Which is true, to be fair; he's a master of on-the-spot decision-making and making things up as he goes. In fact, the only time he can remember things really going wrong, was when he had to make a plan beforehand! He puts a little too much stock into his own serendipity at times, and tends to jump into dangerous situations without fully knowing what's going on ON PURPOSE, fully confident that it'll work out somehow. Many a time has he been berated by his friends for taking these leaps of faith, even if the world WAS at stake at the time.

The only thing he actually fears at this point--other than the loss of his friends--is deep water. Water saps his speed and kinetic energy, essentially rendering him powerless, and his unusually dense musculature means he sinks like a ROCK. Add to that a little trauma from that one time in the Labyrinth Zone when he was sixteen, and one can imagine why he doesn't go into the deep end of the pool much...

Sonic is an extremely personable critter, and it takes a lot to get on his bad side. Even those who are irrevocably evil are met not with anger but with joking trash-talk as he works to take them down a peg or two. Life's too short to think negatively, if you ask him, and positivity has power. Even in the most dire of situations, he's still optimistic--actually moreso when things look bad, because that's when everyone needs it the most. After all, no one ever figured a way out of a bad situation, if they gave up!

Backstory:
(Note: anything not mentioned here can be found listed by game in the Sonic Wikia here.)

Mobians--those animal hybrids that make up a good one-third of the world's population in Sonic's world--are known to develop all sorts of special abilities. Sonic is no exception. Born with a remarkable amount of fast-twitch muscle tissue and an overclocked nervous system, he learned to run almost before he learned to walk. He broke the speed of sound on foot for the first time when he was eight years old, and the resultant shockwave hospitalized him for the better part of a week. His Uncle Chuck, with whom he was living at the time, urged him to stop, but he kept on running, learned how to prevent the shockwave from damaging him and, more recently, actually learned to manipulate it in a protective barrier while "boosting" at supersonic speed.

His first great test came when he was 16 years old. Dr. Ivo Robotnik (later called "Eggman" for reasons that this biography won't get into) had dug his mitts into West Island and had built up an army of roboticized animals under the world government's nose, and his remote stronghold and coordinated attack on the surrounding cities and farms proved too much for the peacekeeping forces of the planet. (This shouldn't be too surprising. One of the side-effects of a peace-filled utopic society is the fact that their policing forces tend to become a little, well... unpracticed.) Things looked bad for the surrounding regions like the Green Hill Zone, which was the location of Sonic's uncle's home. Sonic knew something had to be done and that he had a gift that could do it, so he snuck out of his uncle's house in the early morning to try to stop him.

The rest is history. Sonic was victorious, and this cemented his name as a hero and world savior. He would happily leap into action any time Robotnik or anything else threatened the safety of the people of the planet, and the people of the planet started to expect it. He met his buddy Miles "Tails" Prower shortly after defeating Robotnik the first time, and the orphaned fox-boy turned out to be a competent side-kick and an engineering genius as well. Tails had helped fix up an old airplane for them to use, as well as hundreds of other gadgets. He also helped laid the plans to build an island base of operations for the both of them in the Southern Sea. Several other friends have also joined their team, although many of them weren't exactly compatriots at first.

And then there are the Chaos Emeralds. These seven gems all contain a strange and nearly-endless source of power within them. When all seven are brought together, it's been said that miracles can happen. Sonic's Uncle is a brilliant expert on gems and stones and had told him about the unrivaled power contained in them. Sonic had then sought them out during that fateful journey when he was sixteen and used them in his fight against Robotnik, and ever since then the Emeralds had played an integral part in Sonic's life; using just one, he's learned to use a kind of teleportation known as "chaos control" from his particularly spiky counterpart, Shadow. His "Super Sonic" form, which he gains when he gathers all seven, is capable of incredible feats even if it doesn't last long. After that the Emeralds scatter to remote parts of the world, lying in wait for someone to find them again. The funny thing is, as the years go by and Sonic goes on more and more adventures, these power gems seem to be easier and easier to find. One has to wonder if the gems aren't looking for him, as much as he's looking for them... Who can say? He certainly can't, and even if he could it wouldn't matter to him anyway.

Sonic's latest journey to save the world was a time-hopping adventure to set the shattered fragments of his world back where they belong and to stop the ravages of a creature known as the Time Eater, with the help of himself from two years in the past, as well as all of his friends in the present. What Sonic doesn't know is that the fabric of reality can't take stresses like that and not have a couple of threadbare points and holes afterwards.

The primary military force on the planet, known as the Guardian Units of Nations or simply GUN, had already investigated this phenomena using a portal powered by a Chaos Emerald (of course). This was quite fortunate for Sonic, who happened to use Chaos Control at just the wrong location in space back home and wound up fifty feet above a rooftop in Final Destination City. Finding the portal back was easy enough; bargaining to use it was a little trickier because Sonic and GUN just never really got along since that time they mistook him for Shadow, and tried to lock him up. GUN isn't about to just let him go, either; they need to know who else has been popping in and out of their dimension, and sources say that Eggman is alive and well and teaching at a kind of fighting academy nearby. Well, as far as Sonic was concerned GUN doesn't need to know a damn thing, but if Eggman is here, you bet he's going to investigate...

Anything Else?:

GOTTA GO FAST

In-Character 1st person sample:
So... any of you guys have your history paper topics yet?

[Sonic asks this on the network without preamble, mostly because he has no idea how to lead up to it. He's draped over a tree branch in a way that suggests that, despite all odds, it might actually be comfortable up there, and a battered red notebook is lying over his stomach with the words HISTORY STUFF scrawled on it in hasty marker.]

'Cuz I got nothing. Man, this stinks! Why should we have to write a ten-page paper? What could be so important about history that it can fill ten pages in the first place?

In-Character 3rd person sample:
Final Destination City may not look like a playground to most creatures, but to Sonic, that was exactly what it looked like. The tall buildings, rails and power lines and wide-open squares around the city just begged to have its limits tested. He needed to see just how far he can take this architecture, how high and far and fast he can go in it.

As it is, it's likely that no one in that particular office building has ever seen something run UP the side of their glass-faced building, let alone something bright cobalt-blue at seventy miles per hour. Chances are a few coffee cups were spilled that afternoon. In the meantime, Sonic is launched by the momentum into the air with a delighted howl, and dives down the opposite side, his sneakers meeting the glass with a high-pitched squeal. He sees an opportunity in a tree in the square below, catching one of the upper branches and letting it bend down and fling him upward. The flagpoles lining the buildings serve as excellent parallel bars, and he catches and flips his way from one to the other... ultimately landing right in the middle of an outdoor cafe. The people scatter, resulting in more spilled coffee and scattered croissants.

"OHO! Nailed it! Every single time! Remember to tip your waiter, and sorry for the mess. Gotta go!"

Should anyone find him, he'll probably be chased part of the way by a handful of angry wait staff, brandishing pastries.
mach_n_roll: (Default)
LIGHT-SPEED LYRICS FOR A HIGH-SPEED HEDGEHOG

WHEN CAN I SEE YOU AGAIN
|| Owl City
It's been fun but now I've got to go
Life is way too short to take it slow
but before I go and hit the road
I gotta know, till then
when can I see you again?

TECHNOLOGIQUE PARK || Orbital

MASTERS OF THE UNIVERSE || Juno Reactor

CHEMIXTRIXX || PrototypeRaptor
(Overclocked Remix of Chemical Plant Zone from Sonic 2)
mach_n_roll: (Default)
CR:
Kida - [personal profile] aureately -
Pinkie Pie - [personal profile] makeseveryonesmile -
Ventus - [personal profile] makingfriends -
Mjrn - [personal profile] wishtolivefreely -
Kain - [personal profile] rising_drive -
Shadow - [personal profile] chaoscontroller -
Tiamat - [personal profile] divinemother -
Hatham - [personal profile] shallwe -
Desmond - [personal profile] failscendant -
Lenalee - [personal profile] bloodheels -
Rydia - [personal profile] ofblessedcircumstance -
Terra - [personal profile] riotblade -

Chaos Emeralds:

mach_n_roll: (Default)
Name: Eek
Personal Journal: [personal profile] eeknsqueekn
Contact: Eek ([plurk.com profile] eeknsqueekn)
Other Characters Played: None

Character: Sonic the Hedgehog
Series: Sonic game'verse
Age: 18
History:
Canon Point: Post-Colors

Personality:
Upbeat, honest, optimistic, and snarky, Sonic possesses an ironclad sense of personal justice and values freedom above all else. He just can't sit by if there's someone in trouble--especially if that someone is a pretty girl. He's somewhat competitive, a major show-off, and basically everything you'd expect a teenage male to be, no matter what the species.

His high-speed nature extends to his personality in a few ways: He's extremely hyperactive and impatient, prone to jump to conclusions, very disorganized, and hates to be kept waiting. He also hates enclosed spaces. While not technically claustrophobic, he'll always prefer to be outside in the open air, where he can run. It's not unusual to find him out on a run if there's a problem he has to think through: He'd say he thinks better on the move. Which is true, to be fair; he's a master of on-the-spot decision-making and making things up as he goes. In fact, the only time he can remember things really going wrong, was when he had to make a plan beforehand! He puts a little too much stock into his own serendipity at times, and tends to jump into dangerous situations without fully knowing what's going on ON PURPOSE, fully confident that it'll work out somehow. Many a time has he been berated by his friends for taking these leaps of faith, even if the world WAS at stake at the time.

The only thing he actually fears at this point--other than the loss of his friends--is deep water. Water saps his speed and kinetic energy, essentially rendering him powerless, and his unusually dense musculature means he sinks like a ROCK. Add to that a little trauma from that one time in the Labyrinth Zone when he was sixteen, and one can imagine why he doesn't go into the deep end at the pool much...

Sonic is an extremely personable critter, and it takes a lot to get on his bad side. Even those who are irrevocably evil are met not with anger but with joking trash-talk as he works to take them down a peg or two. Life's too short to think negatively, if you ask him, and positivity has power. Even in the most dire of situations, he's still optimistic--actually moreso when things look bad, because that's when everyone needs it the most. After all, no one ever figured a way out of a bad situation, if they gave up!

Skills and Abilities:
Sonic is capable of running at super-speed, and able to break the sound barrier easily. In fact he's learned to manipulate the resultant shockwave in a boost that can shatter windows and send enemies flying. He can peel out in a balled-up spin-dash as well. While spinning in the air he's capable of a homing attack that slams him into enemies and hardly ever misses. A string of rings can allow him to light dash along the line, appearing at the other side as though he'd traveled at the speed of light (although who just leaves rings out in rows like that? Seriously.) He can also fight; his own homebrew of kickboxing, gymnastics and homing attacks can easily fragment a well-designed robot in a few seconds. He's also remarkably resilient, though that may be more from determination than actual toughness.

Then there are the Chaos Emeralds. These seven gems from his world are said to be the source of ultimate power, but in reality very little is known about them. Sonic managed to find them the first time when he was sixteen, as a desperate measure to fight Ivo Robotnik and keep him from enslaving any more of his friends as robots. Since then, he's used them multiple times, serving as a temporary conduit to their power while his will guides the result. His run in with his "twin" Shadow on the space station ARK made him realize a deeper level of control of these gems. This "chaos control" was realized to him as a limited form of teleportation, that he's capable of performing if he has at least one of the emeralds, or an object that holds similar properties. He can warp to another location, possibly even a different time, but his lacks the accuracy of Shadow's. He's also capable of the Sonic Wind move, a chaos-infused tornado that spirals around his opponent and stuns them.

First Person Sample:

"Hey, Tails! Just wanted ta send you a quick message on a holocard, an' I know you're probably still asleep so you won't even get the alert... Actually I dunno if you're going to even get this at all. Well, you will someday. Looks like I've got a little something to take care of again! You're in charge 'till I get back.

"I know, I know, you don't think you've got what it takes. That's all right, 'cuz I do. Don't worry, I'll be back before you know it!"

Third Person Sample:

When was the first time he'd been to Soleana...?

He couldn't remember. Or rather, he wasn't sure if he remembered. It was a nice place to hang out, and he'd often sneak out in the early morning, or make a mostly-truthful excuse to Amy in the evening and take off there. It may have been hundreds of miles to the northeast, but what did that matter to a guy him?

...But he wasn't sure why he was going, exactly. Maybe it was because no one there knew him; sure, he liked being famous, but it's nice to take a snooze on a roof and not have a window cleaner wake him up and ask for his autograph--that's happened more times than one would guess. Yeah, if anyone were to ask him directly he'd probably say it was for the anonymity.

However, that didn't explain the weirdly expectant feeling he got when he always arrived at the Soleanna Fountain. Like, like something important was going to happen. Supposed to happen. Should have happened? He isn't sure. He gets vague images sometimes. A sea of fire. A shattered space. Silence, absolute, all-consuming, boring silence. The visceral surge of energy that comes from an oxygen-deprived frontal lobe as it wakes up and thrashes for life. Glowing wings. A white feather, floating on the wind. None of it made SENSE...

And now, as several times before, he shakes his head and turns around, headed for the square. Probably just his imagination. After all, he remembers all his adventures.

All of them.

Memeboxing

Nov. 14th, 2012 10:27 pm
mach_n_roll: (Default)
Got a scene you want to play out? Start it out here! Anything goes!

(Because of that, individual threads may not be G-rated. Proceed with caution.)
mach_n_roll: (Default)
Housing Unit Number: 502
Roommates: Miles "Tails" Prower, Victor Sullivan

Speed Level: 1
Current Abilities: Boost
Top Speed: Mach 3

Missions Completed: "Salt the Earth."

Useful Links:
Map of the Initiative Hold
Map of Exsilium
Changes to Exsilium

((This is also an IC comm post. If your character needs to contact Sonic, they can always do so here.))
mach_n_roll: (Default)
» PLAYER INFORMATION
Player NAME: Eek
Current AGE: Over 21
Personal JOURNAL: [personal profile] eeknsqueekn
IM & SERVICE: AIM: Ickychips
Player PLURK: eeknsqueekn
Current CHARACTERS: None

» CHARACTER INFORMATION
Character NAME: Sonic the Hedgehog
Canon & MEDIUM: Sonic the Hedgehog video game series.
Canon PULL-POINT: After the events of Sonic Colors.
Character AGE: 19
Character ABILITIES: Super-speed, able to break the sound barrier easily. He's also remarkably resilient, though that may be more from determination than actual toughness.
Character HISTORY: Sonic's world is a highly patchwork far-future version of Earth inhabited by both humans and mobians, the strange half-animal hybrids that came to be a few hundred years ago around the time of the discovery of the Chaos Emeralds. No one is really sure where they came from--even the mobians themselves have comflicting theories--but their friendly, boisterous, technicolor natures meshed well with the more quiescent and cerebral humans.

Special abilities amongst mobians are not exactly rare, and Sonic himself was born with ones that was relatively bland--super-dense musculature and a high ratio of fast-twitch fibres, along with a supercharged neural system. He started running almost before he learned to walk, and broke the sound barrier for the first time when he was eight years old. This wasn't the amazing moment of realization of one's true nature that everyone would expect: the poor hoglet wound up in the hospital for a week because he couldn't yet control the shockwave yet. With care and time, however, he learned techniques to lessen the blow of the sonic boom and even use it to his advantage. By the time he was sixteen, he was a competent fighter and an excellent gymnast as well.

The utopic nature of the world has its weaknesses; When a genuine threat arrives, they lack the firepower or even a clue how to deal with it. Such as it was when a human scientist by the name of Dr. Ivo Robotnik, saw an opportunity to gain power by exploiting his genius of nanotech and robotics to take over by the most insidious means; creating robots out of living things. Nanotech robotization. A slow, painful process that rendered the unfortunate victim a mindless war-machine in the end. With an unlimited supply of soldiers, the remaining organics would never stand a chance. The situation seemed hopeless. Sonic, then sixteen, realized that armies couldn't do something, maybe a single hedgehog can. He set out from West Island without even telling his Uncle that morning, and the rest is history. The impertinant little hedgehog found his way up north through ruins and cities to the Scrap Brain factories, dodging traps and robots, all to take down the man himself.

It's been three years since he first set out to do what no one else could. Since then protected the world from falling space stations and angry gods, amassed a group of friends to help him along the way, and has a small personal island in the South Ocean where he can get moving as soon as there's trouble.

(Here's the wiki page if you'd like more information. The games' events are highlights in a long career of bot-kicking. =D)

Character PERSONALITY: Upbeat, honest, optimistic, and snarky, Sonic possesses an ironclad sense of personal justice and values freedom above all else. He just can't sit by if there's someone in trouble--especially if that someone is a pretty girl. He's somewhat competitive, a major show-off, and basically everything you'd expect a teenage male to be no matter what the species.

His high-speed nature extends to his personality in a few ways: He's extremely hyperactive and impatient, prone to jump to conclusions, very disorganized, and hates to be kept waiting. He also hates enclosed spaces. While not technically claustrophobic, he'll always prefer to be outside in the open air, where he can run. It's not unusual to find him out on a run if there's a problem he has to think through: He'd say he thinks better on the move. Which is true, to be fair; he's a master of thinking on-the-spot and making things up as he goes. In fact, the only time he can remember things really going wrong, was when he made a plan beforehand! He puts a little too much stock into this at times, and tends to jump into dangerous situations without fully knowing what's going on ON PURPOSE, knowing that it'll work out somehow. Many a time has he been berated by his friends for taking these leaps of faith, even if the world WAS at stake.

The only thing he actually fears at this point--other than the loss of his friends--is deep water. Water saps his speed and kinetic energy, essentially rendering him powerless, and his unusually dense musculature means he sinks like a ROCK. Add to that a little trauma from that one time in the Labyrinth Zone when he was sixteen, and one can imagine why he doesn't go in the pool much...

Sonic is an extremely personable critter, and it takes a lot to get on his bad side. Even those who are irrevocably evil are met not with anger but with joking trash-talk as he works to take them down piece by piece. Life's too short to be negative, if you ask him, and positivity has power. Even in the most dire of situations, he's still optimistic--actually moreso in that situation, because that's when everyone needs it the most. No one ever figured a way out if they thought it was hopeless.

» EXSILIUM INFORMATION
Chosen WEAPON: Anti-friction sneakers, Mk. V. What look like normal shoes actually carry an astonishing amount of tech; fusion-powered core, carbon-calcium tube superconductor circuitry, and anti-friction field generators all in order keep them from wearing out. They're easily upgradable (for things like the Light Dash, for instance.) and it would be simple to modify them with evolving tech.
Chosen SKILLSET: Sonic is a fighter, through and through. One look at what the Government of the United Earth does to control people, and he'll be willing to fight them to the end. Although his methods a little... dangerous, he'll never ask his teammates to do the same.

» SAMPLES
First PERSON:

[The first thing heard over the speakers is a cartoonishly-loud gastronomic grumble before Sonic squares the camera on his face.]

Heeeeey, guys! Uh, anyone know a good place where a guy can get somethin' to eat around here? I'm dyin' for a good chili dog right about now, and I haven't seen a stand anywhere on the island!

[His stomach grumbles again.]

Third PERSON:

Sonic loved to run in the early morning. There was just something about the quiet and ghost-town stillness just before dawn that he liked. It gave him a childlike thrill, as though he were somewhere he shouldn't be. The slight chill to the air and the morning fog in Exsilium made it seem like a completely different world in the morning, too. A whole world of rolling hills stretched out just for him, purple-tinted from the twilight of dawn and free from the machinations of the world's inverse war for a few hours every day.

Although... the fog did have its added challenge. However he hasn't hit a tree at two hundred miles per hour since he was thirteen, and had no intention on starting again.

Third PERSON redux:

Ancient ruins tend to look a lot different when they aren't so ancient. No broken stones or decaying supports, the buildings are covered with bright paints and fabric and filled with panicked natives and robots who were all chasing them.

...It's complicated. Suffice it to say that if he didn't take out all these assassination drones then the city would be wiped out, and the Initiative needed them to survive at least as far as the Renaissance; someone else would pick up the charge of protecting them after that. Something about their future technology being needed for something..? Eh, whatever, Sonic didn't bother to listen to the details. As far as he was concerned he didn't need any excuse to beat up vicious robots! That's his favorite pasttime!

He zips up the elevated stone walk and bounds down through the jungle foliage, landing hard on one of the floating drones and covering up the ocular sensor. "HAHA, GUESS WHO?" He then rides it as it flails into two others, leaping away just before the three annihilate each other in a goofy explosion of bent blades, electrical sparks and carbon-fiber shrapnel. Two more are tied up in some vines and thrown off a cliff. The last is bashed against the wall at high velocity with a powerful kinetically-charged kick, and the villagers it was chasing stop a few yards away and stare as their mechanical pursuer wobbles and spins itself to pieces thanks to a broken gyro. Sonic lands nearby and flashes them all a grin.

"Don't worry guys! You're safe now! But uh, if anyone asks... this whole thing never happened." And with that he takes off again, leaving a trail of dust and scattered leaves.

They all stare at the receding blue speck. Finally one of the natives glances to the others and mutters in an ancient dialect that is lost to the world now; but the loose translation is something along the lines of "I've never seen a talking blue cactus before."
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General info: The setting is Earth in the year 3240. Over twelve hundred years a lot has changed; including the advent of mobian races and the appearance of the chaos emeralds, which occurred at nearly the same time just before the end of the second millennium. The term "Mobian" was first coined by exasperated biologists who were having trouble discerning where the animal traits ended and the human traits began in these new creatures. Some have hypothesized that Mobians are the result of accelerated evolution due to being near the Chaos Emeralds' power, others guess it was a response to the pressures put on the environment by mankind during the later part of the second millennium and that the Emeralds had nothing to do with it. No one can be sure, but those new creatures seemed to have a knack for integrating with human society. There were a few difficulties at first, but after nearly a thousand years extremely few prejudices remain.

Geography: The geography of Sonic's world is based loosely on Earth's, but the names and cultures of countries, the flora and fauna and the topography have changed considerably, to the point where very little remains of the twenty-first century that's identifiable. Major oceans and continents remain the same: the Americas, Asia, Africa and the Australian continent. Angel Island, the floating landmass that houses and protects the Master Emerald, used to be called Christmas Island and was located in the East Indian Ocean. Sonic himself grew up in what would be considered south Australia, but has since used the windfall from his adventures to build a kind of home base with Tails’ help, in the tropics further north. The Kingdom of Soleanna is what would have been parts of Thailand and the Malay Penninsula. The areas of the US, Canada, Japan and Mexico have, over centuries, assimilated into one country with new borders and affiliations.

Tech level: High. Holographic tech and solid light are commonplace, as well as fusion power, limited antigravity, and even teleportation (though the technology is still far too clumsy and expensive to implement widely). Oddly the aesthetics have "gone retro" in such a way that holographic supercomputers can play old games and antiquated OS's, and cars that run on fusion power look slightly boxy by today's standards.

Mobian Culture: Mobians mingle with humans perfectly, and there are only a handful of culture points that they don't share with humans. One is nicknames. They almost all have human-sounding given names but are quick to take up nicknames, at least amongst friends. Another is clothing... or lack thereof. Most, especially females, wear clothes to define their sense of style rather than for warmth or modesty. On a more intimate topic, it's not that unusual to find two Mobians of different species enter into a relationship together; It's CONSIDERABLY more unusual to find one between a Mobian and a human, and the idea is still highly controversial for Mobians and humans alike.

On the Echidnas: The Echidna nation was native to parts of old Indonesia and the Philippines. When Angel Island first took flight, the relative isolation allowed the Echidnas to quickly develop high civilization of their own, no doubt augmented by the power of the Master Emerald. They became prideful and sought to use the Master Emerald to take over the rest of the world, believing they were the one true masters of this planet. They stormed the shrine, trampling chao as they went. The god Chaos rose up and destroyed them in what's now called the Chaos Catastrophe, which eradicated most of the race. There are now very few left, and only one that lives on Angel Island, who is charged with protecting the Master Emerald for the duration of his lifetime. As a side note, even hundreds of years later the act of killing a chao is considered a horrible taboo, even if few people now know where the taboo came from.

Space Colony ARK: The Burnulli spherical orbital space station codenamed ARK was the brainchild of the Government collective, and was the cutting edge of technology at the time of its launch. At any one time it was home to just over a hundred residents. Several brilliant scientists did their best work in the variable-gravity environments the space station boasted, including biotech expert Dr. Gerald Robotnik. At first innocent, their collective research started to gain greater and greater destructive applications until the government took notice and seized the research. The colonists resisted and the colony was deactivated, killing most of them. The event was quickly covered up by the Government, and even after the events transpiring in the Sonic Adventure 2 storyline the space station still lies dark and dormant.

Dr. Ivo “Eggman” Robotinik: The “good doctor” is the latest in a long line of brilliant scientists with a sliding scale of morality and a gift for harnessing their discoveries to martial application. He’s best known for his terrorizing work in nanite robotization: tiny airbourne machines that rearrange living flesh into a mechanical counterpart; the affliction is painful and nearly unstoppable with the end-result robotic creature is programmed to be totally loyal to him. He’s made several other attempts to gambit for supreme power, using everything from captive god-creatures to giant lasers to sattelite-takeover of war-room computers. All while somehow avoiding capture from both private and military pursuers. Needless to say, he is by far more dangerous than the fat buffoon the games make him out to be.

(the rest are character bios that are mostly here to flesh out the world, and will be replaced by PC bios should the character be apped.)

Sir Charles Hedgehog: Sonic’s uncle, and the closest thing to a father figure in his life. He's a research scientist specializing in energy waveform conversion and power systems. He was quick to give up his research when it was confiscated and took to early retirement, and while Sonic did pick up a few things from him, he wasn't even aware of his uncle's work on the Chaos Emeralds until just before he himself gathered them all for the first time. Uncle Chuck is almost as mellow as Sonic is hyperactive, with a sense of humor about life that gives one the impression that already knows what's going to happen and just doesn't wanna spoil the ending.

Miles “Tails” Prower is a yellow fox-boy with two tails, whom Sonic took under his wing when he was nine and Sonic was fifteen. They'd met when Sonic found Tails in the middle of tinkering with an old biplane of Sonic's, that had nearly become a permanent fixture of the beach instead of any kind of air transportation. Apparantly the kit didn’t have much in the way of a home, either; Sonic saw him as the little brother he never had, and for the first time in his life it didn’t annoy him so much that he had someone with him that wasn’t quite able to keep up. Ironically by the time Tails was fourteen he was the one running metaphorical circles around Sonic with his gadgetry talk. Tails has already built several vehicles, security systems, advanced computer networks and synthetic power crystals, amongst others, and may well prove genius that rival's Eggman's... if he can handle the pains of growing up, that is.

Knuckles the Echidna is one of the few surviving members of the Echidna race, a great martial artist, and the one charged by his heritage to guard the massive gem known as the Master Emerald, on Angel Island. This sort of charge means that he hasn’t left the island very often; in fact the only time he had were to find and retrieve the above mentioned Really Big Gem to bring it back. His education only went as far as the stored memories and information contained in the antiquarian mainframe of the ruins, and while the Echidnas left him all the information he would ever need, his lack of worldly experience this means he can be astoundingly naive at times. He also has more of a temper than the other members of his team, possibly a defense mechanism from his embarrassing tendency to be tricked by just about anyone.

Amy Rose is a pink female Hedgehog who is about sixteen years old, and claims to be totally in love with Sonic and that they are destined to be together. She first met him, fittingly, when he saved her from an out-of-control mech that was rampaging in the City. She’s bright, cheerful, driven, and in some ways similar to Sonic in her determination and outlook on life. This drive is, however, misguided: her declaration that he WILL marry her one day actually repels him, as Sonic is currently in a phase of his life where he’s violently allergic to commitment. She also follows Sonic wherever he goes, sometimes literally to the ends of the Earth, and this only serves to make him more nervous and puts herself in danger. It might be that she does this on purpose to have him save her over and over again, in the misguided hopes that it will endear her to him more. Nevertheless, he will never let her come to harm and she knows this. It means he DOES care about her in some capacity...

Princess Elise III is the current ruler of the kingdom of Soleanna. People consider her a beacon of purity--as pure as the sunlight, they actually say. It’s a role that comes naturally to her, as she can’t abide suffering, but there are times where she wishes she were able to act on her own without the impending role of queen hanging over her head. Despite the events that played through in the game, Eggman never really attacked her country, Sonic never really saved her, they never actually got close by the side of that lake, she was never able to let down the royal facade around someone who had nothing to gain by protecting her, Sonic never lost her to catastrophe and went through hell things to get her back, and in the end she was never forced to reverse the course of events that led to the attack in the first place. None of this actually happened. Still, that doesn’t stop Sonic from occasionally stopping in Solaris Square... Because he can’t help but feel like the place reminds him of something, something REALLY important, but what it is he just can’t summon to mind. And probably never will. You can’t remember what never actually happened after all.
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If you're working a job in Sonic's world, there's a good chance that you will wind up a little fuzzier than when you started. This is particularly likely if you have speical powers or were never actually human to begin with. This change is optional but encouraged, since about a third of the population are anthropomorphic something-or-others in the first place. Actual pictures aren't necessary, but the notes here will help you guys describe the form you take.

Here are some examples of Mobian species. Ones that are portrayed by actual characters have links to a wiki file with an image:

Fox (multiple tails reserved for actual kitsune)
Rabbit, Skunk,
Squirrel, Chipmunk, Fawn, Flying Squirrel
Swallow, Hawk, Parrot, Owl, Pelican, Falcon, Quail
Red Panda
Cat
Hedgehog (of course)
Chinchilla, Ram, Kangaroo
Raccoon, Opossum
Crocodile, Chamelion, Komodo Dragon
Bee, Butterfly, Ant
Armadillo
Bat

Feel free to come up with others as well, these are just suggestions. Have trouble deciding? Think of the kind of location your character originates from, or the region of the world that approximates it, and choose a critter from there to use!

Colors literally range to all points of the spectrum, and there are quite a few that are a good old-fashioned brown or grey as well. Copying character hair color or other parts of their color scheme works just fine.

Clothing styles range between individuals. Males are generally lighter on the clothes and usually opt for only sneakers and gloves and some small accessories, whereas females can go from simple shoes or boots to full dresses and bodysuits, depending on their taste (and fur coverage). When in doubt, simply say your character is wearing a simplified version of their usual outfit.
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Planeocracy status: Enforcer.

Housing room: Enforcer dorms Building B room 104
Roommate: None
IRC Nick: BlueBlur0134

Items: Crystal of Protection
Gaia Crystal
Extreme Gear Capsule
Keyblade "Lightspeed" (available only in KH worlds)
Humanization Bracelet (able to work for eight hours before it needs recharging.)

Jobs: "Pokemon Breeder"
"Expect the Inquisition"
"Yakuza Decoy"
"Aenathia's Attack on CO"
"Aethr's Intigration"
"The Destruction of Aethr"
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